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UNITY.TXT
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1991-07-05
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@10
&TOP OF FILE
Keystroke sequence: 10
) Alternate keystrokes: 10
The cursor is moved to the first character in the file.
@11
&BOTTOM OF FILE
Keystroke sequence: 11
) Alternate keystrokes: 11
The cursor is moved past the last character in the file.
@18
&GO TO LINE NUMBER
Keystroke sequence: 18
) Alternate keystrokes: 18
The cursor will be repositioned to the specified line number
of the current window. A prompt box will request the target
line number. Enter any number from 1 to 32767. If the value
is preceded by a plus (+) or minus (-) sign, the target line
number will be calculated relative to the current line.
@19
&GO TO COLUMN NUMBER
Keystroke sequence: 19
) Alternate keystrokes: 19
The cursor will be repositioned to the specified column
number of the current line. A prompt box will request the
target column number. Enter any number from 1 to 999. If the
value is preceded by a plus (+) or minus (-) sign, the
target column number will be calculated relative to the
current column.
@20
&GO TO WINDOW
Keystroke sequence: 20
) Alternate keystrokes: 20
The cursor will be moved to the current position in another
window on the screen. If only one window is available,
nothing will happen. Otherwise a menu will appear, showing
the available windows, and the files currently in each one.
Select one of these choices by moving the selection bar or
by pressing the number of the desired window.
@22
&UNDO LAST DELETION
Keystroke sequence: 22
) Alternate keystrokes: 22
The line of text most recently deleted will be inserted into
the current text stream at the cursor position. Note that
this applies only to complete lines of text, and not to
character or word deletions. By default, 20 lines of deleted
text are stored for possible undeletion. The undo limit can
be adjusted via a Setup command.
@23
&RESTORE LINE
Keystroke sequence: 23
) Alternate keystrokes: 23
The current line of text will be restored to its appearance
just prior to when the cursor was moved onto the line. The
cursor position will also be restored to the value when it
entered the line.
@34
&SEARCH FOR PATTERN
Keystroke sequence: 34
) Alternate keystrokes: 34
The current window will be searched to find a specified
sequence of text. When the pattern is found, the cursor will
be positioned at the beginning of the pattern, and the
matched text highlighted until the next keystroke.
A prompt box will allow entry of the text pattern and search
options. Enter any text or control characters just as they
would be typed in the body of the file.
]
Search options control the behavior of the search. The
following options are available:
U - ignore case (Upper-case) while searching
) B - search Backwards from the cursor
) position.
) W - search for whole Words only.
) G - search Globally, starting at the
) beginning of the file (or end, if
) searching backwards).
) L - search Locally (only within marked block).
) n - search for the nth occurrence of the
) string (n is an integer).
]
Enter the following sequence of keystrokes to search for the
end of each text line: <CtrlP><CtrlM><CtrlP><CtrlJ>. This
sequence enters Carriage return/Line feed into the search
pattern.
Note that each pattern must be found within a single line.
No match may span multiple lines.
@35
&SEARCH AND REPLACE
Keystroke sequence: 35
) Alternate keystrokes: 35
The current window will be searched for a specified sequence
of text. When the pattern is found, it will be replaced with
another specified text sequence.
A prompt box will allow entry of the search text,
replacement text, and search options. Enter any text or
control characters just as they would be typed in the body
of the file.
]
Search options control the behavior of the search. The
following options are available:
U - ignore case (Upper-case) while searching
) B - search Backwards from the cursor
) position.
) W - search for whole Words only.
) G - search Globally, starting at the extreme
) end of the file.
) L - search Locally (only within marked block).
) N - do Not prompt for confirmation when the
) pattern is found.
) n - replace n occurrences of the string
) (n is an integer).
]
If the N option is not specified, a prompt will occur each
time the search pattern is found. This prompt will provide
the following options:
Y - replace this text and continue searching.
) N - do Not replace, but continue searching.
) A - replace this text and replace All others
) without prompting.
) Q - do not replace, and Quit searching.
]
Enter the following sequence of keystrokes to search for the
end of each text line: <CtrlP><CtrlM><CtrlP><CtrlJ>. This
sequence enters Carriage return/Line feed into the search
pattern.
@36
&SEARCH AND USE MACRO
Keystroke sequence: 36
) Alternate keystrokes: 36
The current window will be searched for a specified sequence
of text. When the pattern is found, the cursor will be
repositioned to that location, and a specified macro will be
played back.
A prompt box will allow entry of the search text, macro
selection, and search options. Enter any text or control
characters just as they would be typed in the body of the
file. The macro must have been defined prior to using the
search and apply macro command.
]
Search options control the behavior of the search. The
following options are available:
U - ignore case (Upper-case) while searching
) B - search Backwards from the cursor
) position.
) W - search for whole Words only.
) G - search Globally, starting at the extreme
) end of the file.
) L - search Locally (only within marked block).
) N - do Not prompt for confirmation when the
) pattern is found.
) n - apply macro for n occurrences of the
) search string (n is an integer).
]
If the N option is not specified, a prompt will occur each
time the search pattern is found. This prompt will provide
the following options:
Y - apply macro and continue searching.
) N - do Not apply macro, but continue searching.
) A - apply macro and apply at All matches
) without prompting.
) Q - do not apply macro, and Quit searching.
]
Enter the following sequence of keystrokes to search for the
end of each text line: <CtrlP><CtrlM><CtrlP><CtrlJ>. This
sequence enters Carriage return/Line feed into the search
pattern.
@37
&SEARCH AGAIN
Keystroke sequence: 37
) Alternate keystrokes: 37
The previous search operation will be repeated. This will
repeat a plain search, a search and replace, or a search and
apply macro command.
@38
&OPERATING SYSTEM
Keystroke sequence: 38
) Alternate keystrokes: 38
Any DOS command or program may be executed. A prompt box
will ask for the name of the command or program to run.
Entering an empty line at the prompt box will cause a DOS
shell to be invoked. You may execute any sequence of DOS
commands from the shell, and finally return to the editor by
typing Exit.
]
The DOS shell requires that a copy of COMMAND.COM be present
in the normal drive and directory assigned by DOS.
Sufficient random-access memory must be available for the
shell and any command that you specify.
Do not execute any program that becomes memory resident
while within the DOS shell.
@39
&BACKWARD TAB
Keystroke sequence: 39
) Alternate keystrokes: 39
The cursor will be moved to the next tab left of the current
position. This command is available only in fixed tab mode.
@40
&EDIT ANOTHER FILE
Keystroke sequence: 40
) Alternate keystrokes: 40
The current window will be cleared, and a prompt box will
ask for the name of another file to edit. If the current
window already holds a file that has been modified, you will
be given the opportunity to save it.
]
When prompted for a file name, you may enter DOS wildcards
or the name of another drive or subdirectory. In this case,
another window will display the names of all matching files.
You can select from this list by using the cursor keypad, or
by pressing the first letter of the filename in which you
are interested.
By entering an empty line for the file name, you can edit a
file without specifying a name for it. A name can be
specified later when you want to write it out to disk.
@41
&FILE QUIT
Keystroke sequence: 41
) Alternate keystrokes: 41
The editing session will end and you will return to DOS. If
any windows have been modified, prompt boxes will appear and
you will be given the opportunity to save each modified
file. If you type <Esc> at any of the prompt boxes, the
FILE QUIT command will be interrupted and you will return to
the current text window.
@42
&READ BLOCK FROM FILE
Keystroke sequence: 42
) Alternate keystrokes: 42
A prompt box will ask for the name of a file to read. This
file will be read into the current window, starting at the
current cursor position. The newly read text will be marked
as a block.
]
When prompted for a file name, you may enter DOS wildcards
or the name of another drive or subdirectory. In this case,
another window will display the names of all matching files.
You can select from this list by using the cursor keypad, or
by pressing the first letter of the filename in which you
are interested.
@43
&SAVE AND CONTINUE EDIT
Keystroke sequence: 43
) Alternate keystrokes: 43
The contents of the current window will be saved to disk,
using a file name the same as when the file was first read.
If the file has not been named, a prompt box will ask for a
new name. If the disk file already exists, a backup copy
will be made before overwriting the existing version. The
cursor will remain in place after the file is written to
disk.
@44
&WRITE BLOCK TO FILE
Keystroke sequence: 44
) Alternate keystrokes: 44
The currently marked block will be written to a disk file.
If no block is marked, an error message will be produced. If
the disk file already exists, you will be given the choice
of overwriting it or appending to it.
@46
&FILE OPEN
Keystroke sequence: 46
) Alternate keystrokes: 46
A prompt box will ask for the name of a new file to read. If
another file is already being edited, the current window
will be split in half, and the new file will be read into
the new window.
By specifying a file name that matches an existing window,
you may look at two regions of the same file. Changes made
in one window will affect all other windows which contain
the same file.
]
When prompted for a file name, you may enter DOS wildcards
or the name of another drive or subdirectory. In this case,
another window will display the names of all matching files.
You can select from this list by using the cursor keypad, or
by pressing the first letter of the filename in which you
are interested.
By entering an empty line for the file name, you can edit a
file without specifying a name for it. A name can be
specified later when you want to write it out to disk.
@47
&RESIZE WINDOW
Keystroke sequence: 47
) Alternate keystrokes: 47
Use this command to change the height of the current window.
The up and down arrow keys will move the window dividing
lines. Press <Enter> when the window has the desired size.
@48
&SAVE/SWITCH FILES
Keystroke sequence: 48
) Alternate keystrokes: 48
The file in the current window will be stored to disk. A
prompt box will then ask for the name of another file to
edit. The new file will be read into the current window. All
window sizes will remain the same.
]
When prompted for a file name, you may enter DOS wildcards
or the name of another drive or subdirectory. In this case,
another window will display the names of all matching files.
You can select from this list by using the cursor keypad, or
by pressing the first letter of the filename in which you
are interested.
By entering an empty line for the file name, you can edit a
file without specifying a name for it. A name can be
specified later when you want to write it out to disk.
@49
&NEXT WINDOW
Keystroke sequence: 49
) Alternate keystrokes: 49
The cursor will be moved to the current position in the next
window down on the screen. If the cursor is already in the
lowest window, it will move to the topmost window. If there
is only one window, nothing will happen.
@51
&ZOOM WINDOW
Keystroke sequence: 51
) Alternate keystrokes: 51
The current window will grow to fill the screen. Other text
windows are kept in memory, but are not visible until zoom
is toggled off. The Next window and Previous window commands
will bring each window to the forefront in succession. Text
markers and blocks may be accessed as usual in the hidden
windows. The only exception is block delete: a block will
not be deleted from a hidden window.
]
When zoom is active, a letter Z will appear at the left edge
of the window status line. Toggling the zoom command again
will make all windows visible.
@52
&BLOCK BEGIN
Keystroke sequence: 52
) Alternate keystrokes: 52
The cursor position will become the start of a marked block.
@53
&BLOCK END
Keystroke sequence: 53
) Alternate keystrokes: 53
The cursor position will become the end of a marked block.
@54
&START OF BLOCK
Keystroke sequence: 54
) Alternate keystrokes: 54
The cursor will be moved to the start of the current block,
whether it is visible or not.
@55
&END OF BLOCK
Keystroke sequence: 55
) Alternate keystrokes: 55
The cursor will be moved to the end of the marked block,
whether it is visible or not.
@56
&BLOCK COPY
Keystroke sequence: 56
) Alternate keystrokes: 56
A copy of the marked block will be inserted at the current
cursor position.
@57
&BLOCK MOVE
Keystroke sequence: 57
) Alternate keystrokes: 57
The marked block will be removed from its current location
and inserted at the current cursor position.
@58
&BLOCK DELETE
Keystroke sequence: 58
) Alternate keystrokes: 58
The marked block will be deleted from the text stream. If
the block spans more than one line, the deleted lines may be
recovered via the Undelete command.
@59
&HIDE BLOCK
Keystroke sequence: 59
) Alternate keystrokes: 59
The on-screen highlighting of the marked block is toggled on
or off. Blocks can be copied, moved, or deleted only when
the block is visibly marked. Movement to block start or end
is possible even when the block is not visible.
@82
&LOAD MACROS FROM DISK
Keystroke sequence: 82
) Alternate keystrokes: 82
A previously stored file of Unity keyboard macros is loaded
into memory. The macro file is a binary file in a special
format used by Unity. Macros may be recorded, edited, and
stored to disk from within Unity. Each macro file contains
ten macros, each of which may hold up to 255 keystrokes.
Unity automatically loads the macro file UNITY.MAC, if found,
when the program is started.
@83
&STORE MACROS TO DISK
Keystroke sequence: 83
) Alternate keystrokes: 83
The current set of Unity keyboard macros is written to a
disk file. A prompt box will ask for a file name. The macro
file is a binary file in a special format used by Unity.
Macros may be recorded, edited, and stored to disk from
within Unity. Each macro file contains ten macros, each of
which may hold up to 255 keystrokes. Unity automatically
loads the macro file UNITY.MAC, if found, when the program is
started.
@84
&TOGGLE MACRO RECORD
Keystroke sequence: 84
) Alternate keystrokes: 84
Any keystrokes entered after this command is activated are
stored within a keyboard macro, which may be edited and
later played back within Unity. To stop macro
recording, enter this command a second time. A prompt box
will ask for which of the ten macros should store the newly
recorded one, and for a descriptive name for the macro.
Each macro can hold up to 255 keystrokes. Macros can play
back other macros. Macros are played back by pressing one of
the installed keystroke combinations, or by choosing the
Macro Playback option from the menu system.
]
One of the macros is somewhat special. This macro is called
the "scrap". Whenever a new macro is recorded, it writes
over the scrap macro. The current scrap macro can be played
back once or many times using other macro commands.
@104
&GET INFORMATION
Keystroke sequence: 104
) Alternate keystrokes: 104
Various facts about Unity and the current file are
displayed. Information shown includes the complete path name
of the current file; its size in bytes, words, and lines;
whether it has been modified since last disk save; the time
and date; available RAM and disk space; the current
directory; and the DOS and Unity version numbers.
Some of the statistics that Unity presents take a while
to compute. By pressing any key while the Get Info window is
being updated, you can "short-circuit" the computation of
some items.
@106
&TOGGLE INSERT MODE
Keystroke sequence: 106
) Alternate keystrokes: 106
When insert mode is active, newly typed text is inserted
into the current text line, pushing characters to the right
of the cursor aside to make room. When insert mode is off,
newly typed text overwrites existing text. Many commands,
such as block copy and insert line, operate in insert mode
independent of the setting of this toggle.
@107
&TOGGLE AUTOINDENT MODE
Keystroke sequence: 107
) Alternate keystrokes: 107
When autoindent mode is active and the <Enter> key is
pressed, the new line of text will be indented the same
number of spaces as the line immediately above it. The
setting of this toggle also affects the operation of the
paragraph reformatting command.
@108
&TOGGLE CASE
Keystroke sequence: 108
) Alternate keystrokes: 108
The case of the character at the cursor location will be
toggled from upper to lower, or from lower to upper. If a
block is marked and visible, and the cursor is anywhere
within the marked block, the command will toggle the case of
the entire block.
@109
&LOWER CASE
Keystroke sequence: 109
) Alternate keystrokes: 109
The case of the character at the cursor location will be set
to lower-case. If a block is marked and visible, and the
cursor is anywhere within the marked block, the command will
change the case of the entire block.
@110
&UPPER CASE
Keystroke sequence: 110
) Alternate keystrokes: 110
The case of the character at the cursor location will be set
to upper-case. If a block is marked and visible, and the
cursor is somewhere within the marked block, the command
will change the case of the entire block.
@111
&SET RIGHT MARGIN
Keystroke sequence: 111
) Alternate keystrokes: 111
A prompt box will ask for a new value for the right margin.
Entering an empty prompt string will set the right margin to
the current cursor column. The right margin is used only
when Word Wrap mode is active. When that is so, text entered
in a column beyond the right margin will automatically be
wrapped to the next line. Paragraph formatting will move
words so that lines are as full as possible within, but not
exceeding, the right margin.
@112
&FORMAT PARAGRAPH
Keystroke sequence: 112
) Alternate keystrokes: 112
Format paragraph is available only when Word Wrap mode is
active. Paragraph reformatting will move words so that lines
are as full as possible within, but not exceeding, the
current left and right margins. If Justify mode is active,
the lines will also be evenly filled with spaces so that the
rightmost word ends on the right margin.
The paragraph reformat is terminated when a blank line is
reached.
@113
&TOGGLE WORD WRAP
Keystroke sequence: 113
) Alternate keystrokes: 113
When Word Wrap mode is active, paragraph reformatting and
automatic word wrap are available. Otherwise, left and right
margin settings are ignored, and text may be entered in any
column up to the maximum line length.
@114
&SET LEFT MARGIN
Keystroke sequence: 114
) Alternate keystrokes: 114
A prompt box will ask for a new value for the left margin.
Entering an empty prompt string will set the left margin to
the current cursor column.
When Word Wrap mode is active, the left margin controls the
leftmost position where text may be entered. The left margin
also controls the operation of the paragraph formatting
command.
The left and right margins can be made visible by toggling
the Tab Line Display.
@115
&DISPLAY TABS
Keystroke sequence: 115
) Alternate keystrokes: 115
Toggling Display Tabs ON reserves one line of the current
window for display of tab settings and margins. The tabs and
margins can be active whether or not the tab line is
visible.
@116
&INSERT UNDO BUFFER
Keystroke sequence: 116
) Alternate keystrokes: 116
The entire contents of the undo buffer are inserted into the
current text stream, prior to the current line. This empties
the undo buffer, that is, the operation can be used only
once for any set of deletions.
@117
&TOGGLE JUSTIFY
Keystroke sequence: 117
) Alternate keystrokes: 117
When Justify is active, word wrap and paragraph reformat
operations will cause each line to be filled in with spaces
such that the rightmost non-blank character is exactly on
the right margin.
]
By toggling Justify off, and reformatting lines or
paragraphs, the additional blanks will be automatically
removed from the text. Note that blanks manually inserted
(via the Tab command, etc.) will also be removed, unless the
Compress Wrap mode is turned off.
@120
&CENTER LINE
Keystroke sequence: 120
) Alternate keystrokes: 120
The current line will be centered between the left and right
margins. This command is active only when Word Wrap mode is
on.
@121
&SET COLORS
Keystroke sequence: 121
) Alternate keystrokes: 121
All of the editor colors can be customized to your liking.
Independent color settings are available for normal text,
block marked text, window status lines, the prompt line at
the top of the screen, text in menus and prompt boxes, menu
frames, the highlighted character by which each menu item
may be selected, the currently selected menu item and the
block cursor (when active).
]
Unity keeps separate tables for color and monochrome monitors
so you can use the same configuration file for both types of
monitors.
The colors that you select are saved when you execute the
Options/Save setup command.
@122
&SAVE SETUP
Keystroke sequence: 122
) Alternate keystrokes: 122
The toggles, settings, colors, and options are stored as
Unity defaults when this command is executed. You are given
the option of saving to a configuration file (UNITY.CFG) or
to modify the EXE. If you wish to modify the EXE, UNITY.EXE
must be present in the default directory, along the PATH, or
in the installed home directory.
@125
&SAVE FILE AND CLOSE WINDOW
Keystroke sequence: 125
) Alternate keystrokes: 125
Save the current file and close the window. If no other
windows are loaded exit the editor. You will be given the
opportunity to name any unnamed files before they are saved.
@126
&CLOSE ALL BUT CURRENT
Keystroke sequence: 126
) Alternate keystrokes: 126
All files except for the current file are saved and closed.
@124
&FLUSH UNDO BUFFER
Keystroke sequence: 124
) Alternate keystrokes: 124
The contents of the undo buffer will be deleted, freeing up
whatever memory is being used. This command is useful in
combination with the Insert Undo Buffer command.
@127
&ACTIVE DIRECTORY
Keystroke sequence: 127
) Alternate keystrokes: 127
The current default drive or directory may be changed using
this command. Entering wildcards will cause a directory
window to appear showing possible choices.
Files previously opened in other directories will be
properly accessed even after the active directory is
changed.
@128
&FILE DIRECTORY
Keystroke sequence: 128
) Alternate keystrokes: 128
Use this command to browse through a file directory. Use
standard DOS pathname and wildcard notation to specify a
file mask for the directory.
@123
&SET ERROR BUFFER SIZE
Keystroke sequence: 123
) Alternate keystroke: 123
This specifies the maximum number of error messages that
Unity can retain at once. The default is 20. The minimum
value you can set this to is 10 and the maximum is 100.
Each error message requires 165 bytes of memory so selecting
the maximum allowable amount of 100 would require 16500 bytes
of memory.
@133
&SET UNDO LIMIT
Keystroke sequence: 133
) Alternate keystrokes: 133
This specifies the maximum number of lines of deleted text
that will be stored in the Undo buffer. If Undo limit is 10,
and you delete 15 lines, the first five lines deleted will
be lost. Whenever lines are Undeleted, that space is
recovered for the undo buffer to reuse.
@134
&TOGGLE TAB EXPANSION
Keystroke sequence: 134
) Alternate keystrokes: 134
When tab expansion is ON, any tabs encountered upon read-in
of a file are expanded into spaces, using a tab spacing that
you specify. If tab expansion is OFF, Unity leaves
the tabs intact. However, Unity does not expand
tabs as it displays them, so these will be displayed on the
screen as I.
@135
&SET FILE EXTENSION
Keystroke sequence: 135
) Alternate keystrokes: 135
If you edit many files with the same extension, such as
.DOC, you should enter that value for the default extension.
Unity will automatically supply the default
extension whenever you respond to a filename prompt without
entering an extension. The extension you enter should not
include a period or any DOS wildcards, and is limited to
three characters.
@137
&SET TAB SIZE
Keystroke sequence: 137
) Alternate keystrokes: 137
By default, a tab is placed after every eight columns of
text. This tab size is also used when files containing tabs
are read into Unity. Change the tab size and use
the Restore even command to initialize a different set of
regularly spaced tabs.
@140
&SET TEMPORARY MARGIN
Keystroke sequence: 140
) Alternate keystrokes: 140
The current left margin will be moved to the right by one
tab stop. This is useful in making indented lists. The
temporary margin will remain in force until you leave the
current paragraph.
The temporary margin is indicated by a right pointing arrow
on the window tab display.
@141
&FORMAT BLOCK
Keystroke sequence: 141
) Alternate keystrokes: 141
Paragraph formatting will be applied to all lines of text in
the currently marked block. The block must be highlighted,
and the cursor must be somewhere within the block, or an
error message will be produced.
@142
&FILE CLOSE
Keystroke sequence: 142
) Alternate keystrokes: 142
The current text window will be cleared. If it has been
modified since being saved to disk, you will be given the
opportunity to save it. The window will then be closed. If
the window is the only one on the screen, you will return to
the Unity menu system.
@143
&SET MARKER
This command stores a record of the current cursor position
to which you can easily return later. Unity supports up to
ten text markers, which are labeled with the numbers 0-9
when they are placed in the text. Shortcut commands for
using each of the ten markers are presented on a following
screen.
The text marker display writes over the character where it
is placed. It does not affect the actual text, but merely
hides it.
]
When a marker is set from the menu system, another menu will
appear showing which markers are already in use. Redefining
an existing marker erases the previously stored position.
Defining a marker at the same position where it is currently
located has the effect of erasing it.
The following screen provides shortcut keystrokes for
setting text markers without using menus.
]
The following commands will set any of the markers without
using a menu.
)Marker 0 Main: 62 Alternate: 62
)Marker 1 Main: 63 Alternate: 63
)Marker 2 Main: 64 Alternate: 64
)Marker 3 Main: 65 Alternate: 65
)Marker 4 Main: 66 Alternate: 66
)Marker 5 Main: 67 Alternate: 67
)Marker 6 Main: 68 Alternate: 68
)Marker 7 Main: 69 Alternate: 69
)Marker 8 Main: 70 Alternate: 70
)Marker 9 Main: 71 Alternate: 71
@144
&JUMP TO MARKER
This command moves the cursor to the position of a
previously stored text marker. If the marker has not been
set, an error will occur. Unity supports up to ten
text markers, which are labeled with the numbers 0-9 when
they are placed in the text.
When you jump to a marker from the menu system, another menu
will appear showing which markers have previously been set.
The following screen provides shortcut keystrokes for
jumping to text markers without using menus.
]
The following commands will jump to any of the markers
without using a menu.
)Marker 0 Main: 72 Alternate: 72
)Marker 1 Main: 73 Alternate: 73
)Marker 2 Main: 74 Alternate: 74
)Marker 3 Main: 75 Alternate: 75
)Marker 4 Main: 77 Alternate: 77
)Marker 5 Main: 77 Alternate: 77
)Marker 6 Main: 78 Alternate: 78
)Marker 7 Main: 79 Alternate: 79
)Marker 8 Main: 80 Alternate: 80
)Marker 9 Main: 81 Alternate: 81
@145
&PLAYBACK MACRO
This command will play back a previously recorded macro. A
menu showing the name of all macros will appear; you should
choose the one desired.
The following screen gives shortcut commands which allow you
to playback macros without using the menu system.
]
The following commands will playback a macro without using
the menu system:
)Macro 1 Main: 85 Alternate: 85
)Macro 2 Main: 86 Alternate: 86
)Macro 3 Main: 87 Alternate: 87
)Macro 4 Main: 88 Alternate: 88
)Macro 5 Main: 89 Alternate: 89
)Macro 6 Main: 90 Alternate: 90
)Macro 7 Main: 91 Alternate: 91
)Macro 8 Main: 92 Alternate: 92
)Macro 9 Main: 93 Alternate: 93
@146
&TOGGLE FIXED TABS
Keystroke sequence: 146
) Alternate keystrokes: 146
When fixed tabs are ON, tab positions are taken from a table
of columns that you can set to even spacing or customize
through various tab commands. When fixed tabs are OFF, tab
positions are based on the contents of the text surrounding
the current line, just like the Turbo Pascal editor.
@147
&SET TEMPORARY MARGIN
Keystroke sequence: 147
) Alternate keystrokes: 147
The current cursor column will be assigned as the temporary
left margin. If the cursor is beyond the right margin, an
error will occur.
@148
&SET HOME DIRECTORY
Keystroke sequence: 148
) Alternate keystrokes: 148
Unity uses several files in its operation. These
contain the default macros and this help file. In order to
run Unity from a drive or directory other than
where these files are located, you will need to set up a
Home Directory. The home directory specifies the location of
the optional Unity support files on your system. If
any of the needed files are not found in the Home Directory
a search for the file(s) will be made along the PATH as set
in the environment.
]
The following files should be kept in that directory:
) UNITY.HLP UNITY.MAC
Unity will operate without the use of these files,
but in that case certain program features will not be
available.
After the home directory is set, it can be saved with
Unity's Save Setup command.
@149
&TOGGLE HI-BIT STRIP
Keystroke sequence: 149
) Alternate keystrokes: 149
When Hi-bit strip is ON, the most significant bit of each
character read from the disk will be set to zero. This is
useful when reading in files previously generated in
WordStar document mode. Note that stripping the high bit
will also affect any usage of the IBM extended ASCII
character set, such as the line drawing characters.
@150
&EDIT MACRO
Keystroke sequence: 150
) Alternate keystrokes: 150
Macros recorded within Unity can be edited on a
character by character basis using the built-in macro
editor.
First, a prompt box will ask for a new name for the macro,
which you can accept as is, or change.
]
The macro will appear in another window. It can be edited
using the cursor keys, and the <Del> or <Backspace>
keys. Most characters you type will be inserted literally
into the macro. <CtrlBksp> will delete the macro.
<Enter> will end the session in the macro editor. <Esc>
will undo any changes made to the macro. In case you need to
enter any of these special keys as part of the macro, press
the <ScrollLock> key to enter Literal mode. In this mode,
all keystrokes will be inserted into the macro without any
interpretation.
@151
&WRITE TO FILE
Keystroke sequence: 151
) Alternate keystrokes: 151
This command will store all text in the current window to
any file that you name. When you are editing in a window
that has not previously been named, you can use this command
to assign a name to the window. Using it in an already-named
window will cause the name of that window, and all other
windows sharing the same text stream, to be updated to the
new name.
@152
&TOGGLE KEY HELP
Keystroke sequence: 152
) Alternate keystrokes: 152
When Key Help is ON, Unity will display the command
sequences that correspond to each menu selection while you
are browsing through the menu system. This can serve to
familiarize you with the quick keystrokes and speed up your
editing.
@153
&PREVIOUS WINDOW
Keystroke sequence: 153
) Alternate keystrokes: 153
The cursor will be moved to the current position in the next
window up the screen. If the cursor is already in the
topmost window, it will move to the bottom window. If there
is only one window, nothing will happen.
@154
&NEXT SENTENCE
Keystroke sequence: 154
) Alternate keystrokes: 154
The cursor will be moved to the beginning of the next
sentence. Sentences are delimited by periods, semicolons,
and other common punctuation marks, as well as by blank
lines.
@155
&PREVIOUS SENTENCE
Keystroke sequence: 155
) Alternate keystrokes: 155
The cursor will be moved to the beginning of the previous
sentence. Sentences are delimited by periods, semicolons,
and other common punctuation marks, as well as by blank
lines.
@163
&TOGGLE DUAL DISPLAY
Keystroke sequence: 163
) Alternate keystrokes: 163
Enables or disables the usage of an alternate display for
compiler display output. This setting has no effect if a
secondary display is not detected. This option is on by
default.
@164
&TOGGLE ENHANCED KEYBOARD
Keystroke sequence: 164
) Alternate keystrokes: 164
Enables and disables the use of enhanced keyboard function
calls. When enabled, enhanced keystrokes, suchs as F11 and
F12 can used. Certain TSR programs, such as Borland's Turbo
Lightning, will not work if enhanced keyboard functions are
used. The setting of this option will have no affect if an
enhanced keyboard is not present.
@165
&TOGGLE SNOW CONTROL
Keystroke sequence: 165
) Alternate keystrokes: 165
When Snow Control is ON, Unity avoids the screen
interference patterns called "snow" that are produced by
certain display adapters, notably the IBM Color Graphics
Adapter. For other color adapters, the Snow Control can be
turned off. This improves screen updating performance
considerably.
@166
&TOGGLE BLOCK CURSOR
Keystroke sequence: 166
) Alternate keystrokes: 166
Unity offers a choice between a blinking hardware
cursor and a solid unblinking cursor. The color of the block
cursor can be set via the Options Colors menu.
@167
&SELECT VIDEO MODE
Keystroke sequence: 167
) Alternate keystrokes: 167
If the video device driver was located (UNITY.VID) it will be
loaded on startup and make video modes other than 80x25
available. The modes supported will depend upon the video
adapter installed and the modes contained in the video device
driver. To use a video device driver rename the file to
UNITY.VID, for example, REN TRIDENT.VID UNITY.VID. Make sure
this file is somewhere on the path or located in the directory
specified by the environmental variable UNITY=.
@168
&MARGIN RELEASE
Keystroke sequence: 168
) Alternate keystrokes: 168
Setting Margin Release ON allows you to type beyond the left
and right margins while Word Wrap mode is active. Margin
release remains effective until the cursor is moved to
another line. It can also be toggled off at any time.
@171
&TOGGLE TAB WRITING
Keystroke sequence: 171
) Alternate keystrokes: 171
By default, Unity does not write tab characters in
files saved from the editor. If Tab Writing is activated,
Unity will translate sequences of spaces to tabs in
order to save disk space for the output file. Tabs are
computed using the fixed spacing currently set for fixed
tabs. Multiple spaces found within pairs of single or double
quotes (as used in Pascal or C source code) will not be
converted to tabs.
Tab writing is saved as a Unity default.
@172
&TOGGLE WRAP COMPRESSION
Keystroke sequence: 172
) Alternate keystrokes: 172
By default, Unity compresses extra spaces out of
any line before it is wrapped. This feature is required in
order to "unjustify" text that has previously been right
justified. However, in some cases the compression will
remove desired spaces, as in the case of aligned columns of
figures.
When this toggle is OFF, extra spaces will not be removed
from lines being wrapped. Wrap compression is saved as a
Unity default.
@173
&TOGGLE INITIAL ZOOM STATE
Keystroke sequence: 173
) Alternate keystrokes: 173
The state of this toggle determines Unity's default
behavior when more than one window is on the screen. When
Initial Zoom State is OFF, multiple windows will appear
simultaneously on the screen, that is, they will not be
zoomed.
When Initial Zoom State is ON, multiple windows will be
zoomed. The last file opened will be visible on the screen,
and others will be hidden behind it.
Initial Zoom State is saved as a Unity default.
The normal zoom window command may be used at any time,
regardless of Initial Zoom State.
@174
&HELP SUMMARY
Unity provides help in several ways. This section
describes how to use the help system.
Whenever the Unity help system is on screen, you
can use the <PgUp> and <PgDn> keys to move from one
screen to another. <Home> and <End> will take you to the
first and last pages of the section. Press <Esc> when you
are done using help.
]
The Unity menu system is available at any time by
pressing 251. Most of Unity's commands may be
selected from the menus. Within the menu system, you may
activate "Key help" by choosing Setup Display options Key
help. With Key help activated, the quick keystrokes that
activate each command will be displayed on the top row of
the screen while the selection bar is positioned over that
menu item.
Pressing <F1> while within the Unity menu system
or within any prompt box will bring up a window containing
more detailed help regarding the selected command. Pressing
<F1> while you are entering text will bring up a menu of
help topics.
@175
&HELP SUMMARY
Unity is Copyright 1990 Ross Neilson Wentworth
and Serendipity Software. All rights reserved. Portions
copyright Borland International, Incorporated and TurboPower
Software, Incorporated.
A generous license agreement is available that allows you
to include Unity with your product. Customized
features can be implemented for a very reasonable fee.
]
For additional information contact:
Ross Wentworth
) Serendipity Software
) 1422 Elkgrove Circle, Suite 3
) Venice, CA 90291
) (213)399-1244
]
Unity provides help in several ways. This help
section describes how to use the help system.
Whenever the Unity help system is on screen, you
can use the <PgUp> and <PgDn> keys to move from one
screen to another. <Home> and <End> will take you to the
first and last pages of the section. Press <Esc> when you
are done using help.
]
The Unity menu system is available at any time by
pressing 251. Most of Unity's commands may be
selected from the menus. Within the menu system, you may
activate "Key help" by choosing Setup Display options Key
help. With Key help activated, the quick keystrokes that
activate each command will be displayed on the top row of
the screen while the selection bar is positioned over that
menu item.
Pressing <F1> while within the Unity menu system
or within any prompt box will bring up a window containing
more detailed help regarding the selected command. Pressing
<F1> while you are entering text will bring up a menu of
help topics.
]
&Help and Status Keystrokes
)Show help menu
) Main: 174 Alternate: 174
)Show help summary
) Main: 50 Alternate: 50
)Activate menu system
) Main: 251 Alternate: 251
)Show system and file information
) Main: 104 Alternate: 104
)Show available memory
) Main: 105 Alternate: 105
@176
&Cursor Movement
Character left
) Main: 0 Alternate: 0
)Character right
) Main: 1 Alternate: 1
)Word left
) Main: 2 Alternate: 2
)Word right
) Main: 3 Alternate: 3
)Line up
) Main: 4 Alternate: 4
)Line down
) Main: 5 Alternate: 5
)Scroll up
) Main: 6 Alternate: 6
)Scroll down
) Main: 7 Alternate: 7
)Page up
) Main: 9 Alternate: 9
)Page down
) Main: 8 Alternate: 8
)Top of file
) Main: 10 Alternate: 10
)Bottom of file
) Main: 11 Alternate: 11
)Beginning of line
) Main: 12 Alternate: 12
]
)End of line
) Main: 13 Alternate: 13
)Top of screen
) Main: 14 Alternate: 14
)Bottom of screen
) Main: 15 Alternate: 15
@177
&Quick Movement Commands
Go to line
) Main: 18 Alternate: 18
)Go to column
) Main: 19 Alternate: 19
)Go to window
) Main: 20 Alternate: 20
)Previous cursor position
) Main: 21 Alternate: 21
)Up to equal indent
) Main: 16 Alternate: 16
)Down to equal indent
) Main: 17 Alternate: 17
)Next sentence
) Main: 154 Alternate: 154
)Previous sentence
) Main: 155 Alternate: 155
]
&Text Markers
Set a marker by menu
) Main: 143 Alternate: 143
)Jump to marker by menu
) Main: 144 Alternate: 144
)Toggle marker display
) Main: 61 Alternate: 61
)Set marker 0
) Main: 62 Alternate: 62
)Set marker 1
) Main: 63 Alternate: 63
)Set marker 2
) Main: 64 Alternate: 64
)Set marker 3
) Main: 65 Alternate: 65
)Set marker 4
) Main: 66 Alternate: 66
)Set marker 5
) Main: 67 Alternate: 67
)Set marker 6
) Main: 68 Alternate: 68
)Set marker 7
) Main: 69 Alternate: 69
)Set marker 8
) Main: 70 Alternate: 70
)Set marker 9
) Main: 71 Alternate: 71
]
)Jump marker 0
) Main: 72 Alternate: 72
)Jump marker 1
) Main: 73 Alternate: 73
)Jump marker 2
) Main: 74 Alternate: 74
)Jump marker 3
) Main: 75 Alternate: 75
)Jump marker 4
) Main: 76 Alternate: 76
)Jump marker 5
) Main: 77 Alternate: 77
)Jump marker 6
) Main: 78 Alternate: 78
]
)Jump marker 7
) Main: 79 Alternate: 79
)Jump marker 8
) Main: 80 Alternate: 80
)Jump marker 9
) Main: 81 Alternate: 81
@178
&Text Insertion and Deletion
Undo last deletion
) Main: 22 Alternate: 22
)Restore line
) Main: 23 Alternate: 23
)Insert undo buffer
) Main: 116 Alternate: 116
)Tab
) Main: 24 Alternate: 24
)Backward Tab
) Main: 39 Alternate: 39
)New line
) Main: 26 Alternate: 26
)Insert line
) Main: 27 Alternate: 27
)Insert control character
) Main: 25 Alternate: 25
)Delete current character
) Main: 28 Alternate: 28
)Delete character left
) Main: 29 Alternate: 29
)Delete word
) Main: 30 Alternate: 30
)Delete to end of line
) Main: 31 Alternate: 31
)Delete line
) Main: 32 Alternate: 32
]
)Delete line (no undo)
) Main: 33 Alternate: 33
)Abort command (1 char)
) Main: 252 Alternate: 252
@179
&Search and Replace
Search for pattern
) Main: 34 Alternate: 34
)Search and replace
) Main: 35 Alternate: 35
)Search and playback macro
) Main: 36 Alternate: 36
)Search again
) Main: 37 Alternate: 37
@180
&Files
Edit another file
) Main: 40 Alternate: 40
)Abandon file
) Main: 41 Alternate: 41
)Read file into window
) Main: 42 Alternate: 42
)Save and continue edit
) Main: 43 Alternate: 43
)Save and exit to DOS
) Main: 45 Alternate: 45
)Exit/Save
) Main: 125 Alternate: 125
)Close all but current
) Main: 126 Alternate: 126
)Write to named file
) Main: 151 Alternate: 151
)Save/Switch files
) Main: 48 Alternate: 48
@181
&Windows
Open file
) Main: 46 Alternate: 46
)Close window
) Main: 142 Alternate: 142
)Resize window
) Main: 47 Alternate: 47
)Next window
) Main: 49 Alternate: 49
)Previous window
) Main: 153 Alternate: 153
)Zoom window (toggles)
) Main: 51 Alternate: 51
)Force Zoom on
) Main: 235 Alternate: 235
@182
&Block Commands
Begin block
) Main: 52 Alternate: 52
)End block
) Main: 53 Alternate: 53
)Start of block
) Main: 54 Alternate: 54
)End of block
) Main: 55 Alternate: 55
)Copy block
) Main: 56 Alternate: 56
)Move block
) Main: 57 Alternate: 57
)Delete block
) Main: 58 Alternate: 58
)Hide block
) Main: 59 Alternate: 59
)Mark current line
) Main: 118 Alternate: 118
)Mark current word
) Main: 60 Alternate: 60
)Write block to file
) Main: 44 Alternate: 44
@183
&Text Formatting
Format paragraph
) Main: 112 Alternate: 112
)Format block
) Main: 141 Alternate: 141
)Center line
) Main: 120 Alternate: 120
)Margin release
) Main: 168 Alternate: 168
)Toggle case
) Main: 108 Alternate: 108
)Lower case
) Main: 109 Alternate: 109
)Upper case
) Main: 110 Alternate: 110
@184
&Tabs
)Tab
) Main: 24 Alternate: 24
)Backward Tab
) Main: 39 Alternate: 39
)Set tab size
) Main: 137 Alternate: 137
)Tab temporary margin
) Main: 140 Alternate: 140
)Set temporary margin
) Main: 147 Alternate: 147
@185
&Utility Commands
)Change active directory
) Main: 127 Alternate: 127
)Directory
) Main: 128 Alternate: 128
)Operating system
) Main: 38 Alternate: 38
@186
&Settings and Toggles
Toggle insert mode
) Main: 106 Alternate: 106
)Force insert on
) Main: 231 Alternage: 231
)Force insert off
) Main: 232 Alternate: 232
)Toggle autoindent mode
) Main: 107 Alternate: 107
)Force autoindent on
) Main: 233 Alternate: 233
)Toggle word wrap
) Main: 113 Alternate: 113
)Force word wrap on
) Main: 234 Alternate: 234
)Toggle wrap compression
) Main: 172 Alternate: 172
)Toggle tab line display
) Main: 115 Alternate: 115
)Toggle justify
) Main: 117 Alternate: 117
)Toggle fixed tabs
) Main: 146 Alternate: 146
)Force fixed tabs
) Main: 236 Alternage: 236
)Toggle hi-bit strip
) Main: 149 Alternate: 149
]
)Toggle tab expansion
) Main: 134 Alternate: 134
)Toggle tab writing
) Main: 171 Alternate: 171
)Toggle key help
) Main: 152 Alternate: 152
)Toggle snow check
) Main: 165 Alternate: 165
)Toggle block cursor
) Main: 166 Alternate: 166
)Toggle 43 line mode
) Main: 167 Alternate: 167
)Toggle enhanced keyboard
) Main: 164 Alternate: 164
]
)Set left margin
) Main: 114 Alternate: 114
)Set right margin
) Main: 111 Alternate: 111
)Set undo limit
) Main: 133 Alternate: 133
)Set error message buffer size
) Main: 123 Alternate: 123
)Set default file extension
) Main: 135 Alternate: 135
)Set colors
) Main: 121 Alternate: 121
]
)Set home directory
) Main: 148 Alternate: 148
)Save setup
) Main: 122 Alternate: 122
@187
&Program Commands
Project
) Main: 195 Alternate: 195
)Execute
) Main: 196 Alternate: 196
)Build all
) Main: 218 Alternate: 218
)Symbols
) Main: 217 Alternate: 217
)Next error file
) Main: 220 Alternate: 220
)Next Error
) Main: 191 Alternate: 191
)Previous Error
) Main: 192 Alternate: 192
)Primary File Name
) Main: 194 Alternate: 194
)Make Current File Primary
) Main: 221 Alternate: 221
)Set Autosave Timer
) Main: 193 Alternate: 193
)1
) Main: 197 Alternate: 197
)2
) Main: 198 Alternate: 198
)3
) Main: 199 Alternate: 199
]
)4
) Main: 200 Alternate: 200
)5
) Main: 201 Alternate: 201
)6
) Main: 202 Alternate: 202
)7
) Main: 203 Alternate: 203
)8
) Main: 204 Alternate: 204
)9
) Main: 205 Alternate: 205
)10
) Main: 206 Alternate: 206
]
)1 Options
) Main: 207 Alternate: 207
)2 Options
) Main: 208 Alternate: 208
)3 Options
) Main: 209 Alternate: 209
)4 Options
) Main: 210 Alternate: 210
)5 Options
) Main: 211 Alternate: 211
)6 Options
) Main: 212 Alternate: 212
)7 Options
) Main: 213 Alternate: 213
]
)8 Options
) Main: 214 Alternate: 214
)9 Options
) Main: 215 Alternate: 215
)10 Options
) Main: 216 Alternate: 216
@188
&Macros
Load macros from disk
) Main: 82 Alternate: 82
)Store macros to disk
) Main: 83 Alternate: 83
)Record macro
) Main: 84 Alternate: 84
)Edit macro
) Main: 150 Alternate: 150
)Playback macro by menu
) Main: 145 Alternate: 145
)Playback Macro 1
) Main: 85 Alternate: 85
)Playback Macro 2
) Main: 86 Alternate: 86
)Playback Macro 3
) Main: 87 Alternate: 87
)Playback Macro 4
) Main: 88 Alternate: 88
)Playback Macro 5
) Main: 89 Alternate: 89
)Playback Macro 6
) Main: 90 Alternate: 90
)Playback Macro 7
) Main: 91 Alternate: 91
)Playback Macro 8
) Main: 92 Alternate: 92
]
)Playback Macro 9
) Main: 93 Alternate: 93
)Playback scrap macro
) Main: 94 Alternate: 94
)Playback scrap macro 1 time
) Main: 95 Alternate: 95
)Playback scrap macro 2 times
) Main: 96 Alternate: 96
)Playback scrap macro 3 times
) Main: 97 Alternate: 97
)Playback scrap macro 4 times
) Main: 98 Alternate: 98
)Playback scrap macro 5 times
) Main: 99 Alternate: 99
]
)Playback scrap macro 6 times
) Main: 100 Alternate: 100
)Playback scrap macro 7 times
) Main: 101 Alternate: 101
)Playback scrap macro 8 times
) Main: 102 Alternate: 102
)Playback scrap macro 9 times
) Main: 103 Alternate: 103
)Repeat macro
) Main: 226 Alternate: 226
)Abort macro if end of file
) Main: 227 Alternate: 227
)Abort macro if line is blank
) Main: 228 Alternage: 228
]
)Abort macro if not in block
) Main: 229 Alternate: 229
)Force full screen update
) Main: 230 Alternate: 230
@189
&Function Keys
|
@193
&SET AUTOSAVE TIMER
Keystroke sequence: 193
) Alternate sequence: 193
Set this value to the number of minutes the editor will wait
before automatically saving your files. The legal range is 0 to
255 minutes, where selecting 0 will disable the autosave timer.
The default timer interval is 0 (disabled). The timer does not
start until a file has been modified and the autosave will not
occur until there has been at least 30 seconds of keyboard
inactivity.
@194
&PRIMARY FILE
Keystroke sequence: 194
) Alternate sequence: 194
Sets the name of the primary file. This file will be
compiled or assembled instead of the current file. The file
must exist or you will receive an error message.
See also PROJECT, BUILD, and EXECUTE.
@195
&PROJECT
Keystroke sequence: 195
) Alternate keystrokes: 195
Compiles the primary file if defined. If the primary file is
a project file (must have the extension 'PJU') the dependencies
will be processed and appropriate actions taken. If no primary
file is defined the current file will be compiled.
@196
&EXECUTE
Keystroke sequence: 196
) Alternate keystrokes: 196
Using the current file or the primary file with the
extension EXE or COM, this function executes the program.
You are given an opportunity to change the command line to
pass to your program.
@197
&1
Keystroke sequence: 197
) Alternate keystrokes: 197
Executes 1.
This help information can be customized by editing UNITY.TXT.
This is help topic #197.
@198
&2
Keystroke sequence: 198
) Alternate keystrokes: 198
Executes 2.
This help information can be customized by editing UNITY.TXT.
This is help topic #198.
@199
&3
Keystroke sequence: 199
) Alternate keystrokes: 199
Executes 3.
This help information can be customized by editing UNITY.TXT.
This is help topic #199.
@200
&4
Keystroke sequence: 200
) Alternate keystrokes: 200
Executes 4.
This help information can be customized by editing UNITY.TXT.
This is help topic #200.
@201
&5
Keystroke sequence: 201
) Alternate keystrokes: 201
Executes 5.
This help information can be customized by editing UNITY.TXT.
This is help topic #201.
@202
&6
Keystroke sequence: 202
) Alternate keystrokes: 202
Executes 6.
This help information can be customized by editing UNITY.TXT.
This is help topic #202.
@203
&7
Keystroke sequence: 203
) Alternate keystrokes: 203
Executes 7.
This help information can be customized by editing UNITY.TXT.
This is help topic #203.
@204
&8
Keystroke sequence: 204
) Alternate keystrokes: 204
Executes 8.
This help information can be customized by editing UNITY.TXT.
This is help topic #204.
@205
&9
Keystroke sequence: 205
) Alternate keystrokes: 205
Executes 9.
This help information can be customized by editing UNITY.TXT.
This is help topic #205.
@206
&10
Keystroke sequence: 206
) Alternate keystrokes: 206
Executes 10.
This help information can be customized by editing UNITY.TXT.
This is help topic #206.
@207
&SET 1 OPTIONS
Keystroke sequence: 207
) Alternate keystrokes: 207
Sets the command line options passed to 1.
This help information can be customized by editing UNITY.TXT.
This is help topic #207.
@208
&SET 2 OPTIONS
Keystroke sequence: 208
) Alternate keystrokes: 208
Sets the command line options passed to 2.
This help information can be customized by editing UNITY.TXT.
This is help topic #208.
@209
&SET 3 OPTIONS
Keystroke sequence: 209
) Alternate keystrokes: 209
Sets the command line options passed to 3.
This help information can be customized by editing UNITY.TXT.
This is help topic #209.
@210
&SET 4 OPTIONS
Keystroke sequence: 210
) Alternate keystrokes: 210
Sets the command line options passed to 4.
This help information can be customized by editing UNITY.TXT.
This is help topic #210.
@211
&SET 5 OPTIONS
Keystroke sequence: 211
) Alternate keystrokes: 211
Sets the command line options passed to 5.
This help information can be customized by editing UNITY.TXT.
This is help topic #211.
@212
&SET 6 OPTIONS
Keystroke sequence: 212
) Alternate keystrokes: 212
Sets the command line options passed to 6.
This help information can be customized by editing UNITY.TXT.
This is help topic #212.
@213
&SET 7 OPTIONS
Keystroke sequence: 213
) Alternate keystrokes: 213
Sets the command line options passed to 7.
This help information can be customized by editing UNITY.TXT.
This is help topic #213.
@214
&SET 8 OPTIONS
Keystroke sequence: 214
) Alternate keystrokes: 214
Sets the command line options passed to 8.
This help information can be customized by editing UNITY.TXT.
This is help topic #214.
@215
&SET 9 OPTIONS
Keystroke sequence: 215
) Alternate keystrokes: 215
Sets the command line options passed to 9.
This help information can be customized by editing UNITY.TXT.
This is help topic #215.
@216
&SET 10 OPTIONS
Keystroke sequence: 216
) Alternate keystrokes: 216
Sets the command line options passed to 10.
This help information can be customized by editing UNITY.TXT.
This is help topic #216.
@217
&SYMBOLS
Keystroke sequence: 217
) Alternate keystrokes: 217
Defines the symbols for use in a project file with the
#IFDEF and #IFNDEF commands. This allows you to define
symbols without having to modify the project file.
@218
&BUILD ALL
Keystroke sequence: 218
) Alternate keystrokes: 218
Causes all files in the depency file to be treated as if
they were out of date. This results in all commands, except
those skipped by conditional project commands, to be
executed.
@219
&PICK ERROR
Keystroke sequence: 219
) Alternate keystroke: 219
Displays a list of error messages obtained from the last
compile. The information display is File name, line number,
column number, and the error message. Use the cursor keys
to move through the list (PgUp, PgDn, UpAr, DnAr). Pressing
<Return> will select the highlighted error and jump to it
after changing to the proper file, if necessary. Pressing
<Esc> cancels the operation and returns you to your last
location in the file.
@237
&TOGGLE EMS
Keystroke sequence: 237
) Alternate sequence: 237
Enables or disables the usage of Expanded Memory when
executing a program of shelling to DOS. When enabled
and sufficient expanded memory is available, Unity uses
less than 10k of conventional memory while the program
is being executed.
@238
&TOGGLE XMS
Keystroke sequence: 238
) Alternate sequence: 238
Enables or disables the usage of Extended Memory (XMS driver
required) when executing a program of shelling to DOS. When
enabled and sufficient extended memory is available, Unity
uses less than 10k of conventional memory while the program
is being executed.
@239
&SET SWAP DRIVE
Keystroke sequence: 239
) Alternate sequence: 239
Sets the drive used to swap to when sufficient EMS or XMS
is unavailable. Leaving it blank disables this option.
Swapping to removable media (floppies) is not allowed,
although certain removable medias, such as the Bournelli
Box is treated as a fixed media. It is recommended that
disk swapping be limited to RAM disk, as swapping to a
hard disk will be very slow, regardless of how fast the
drive is.